- There are multiple missed opportunities for additional story options and character paths in
Baldur’s Gate 3.
- Many revolve around potential plot lines for evil playthroughs, while others are simply missing subclasses that would fit well in the game.
- The game could benefit from adding more narrative content, including additional companions, expanded areas, and choices that add depth and detail to the overall story and individual character arcs.
Baldur’s Gate 3‘s story is intricate and amazing to experience, especially with the options that the player is given to influence the path the party takes. However, with a game as massive as BG3 in both scale and vision, not everything that could’ve been an option makes it into the final version. And that means that there are multiple story opportunities that end up being missed. Given the scale of updates BG3 regularly receives, though, some of these could be added in the future, if unlikely.
[Warning: The following article contains spoilers for Baldur’s Gate 3.]
There are multiple points in the story of Baldur’s Gate 3 where Tav (the default name for the player character) could’ve had additional story options to create more dynamic and fleshed out paths, especially for players taking the evil route. Even with subclasses that are part of Dungeons & Dragons, but didn’t make it into BG3, there would have been unique story opportunities they opened. In other cases, there are opportunities for choices that wouldn’t change the overall story of side quests, but could’ve added details and the chance for interesting dialogue options.
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10 Not Letting Players Accuse Companions Of Being Disguised Orin
Orin Impersonates A Companion
Tav is informed of when Orin has infiltrated their camp, taking the place of a companion and holding the actual companion prisoner at the Temple of Bhaal. Despite knowing that Orin is among their companions, the options for trying to weed her out are limited. It feels like a missed opportunity to see the distrust and disruption that Orin would cause by doing this by not allowing Tav to accuse different companions of being Orin in disguise. This small inclusion would add realism and make the chaos of the situation feel more real.
9 Not Letting Clerics Worship Bhaal
A Missing Subclass
When BG3 was first released in early access, being a cleric that worshiped Bhaal was an option in character creation. However, that’s no longer the case, since Bhaal has been removed as a cleric deity, but would’ve been perfect for an evil playthrough, along with the Death Domain which never made it into BG3 from the DnD 5e core rules. In particular, being a cleric of Bhaal would add another layer of immersion and detail when players choose the Dark Urge Origin character rather than a custom character.
8 Not Letting Clerics Worship Shar
Shadowheart’s Worshiped Deity
Shar is another god that players can’t choose to worship in BG3. But since Shadowheart is a cleric of Shar, at least for two thirds of the game, then it would make sense to let Tav be a cleric of Shar as well. This is especially true for playthroughs where Tav lets Shadowheart kill Nightsong in BG3 to become a Dark Justiciar. It could open up the possibility of Tav becoming a Dark Justiciar as well, cementing their devotion to Shar.
7 Making Cazador’s Palace Larger
More Upper City Content
Cazador is a character who’s supposed to have a lot of political influence and power from his years of being a vampire, and he’s a patriar able to live in the Upper City. As such, his palace is the only glimpse that the party gets of the Upper City, because the rest of it’s closed off. Instead of being large and lavish, Cazador’s Palace feels small and pretty empty. The biggest area the party sees would be the dungeons underground where the ritual is set to take place.
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6 Leaving Hexxat Out Of The Game
Another Companion From Baldur’s Gate 2
Jaheira and Minsc are characters who return from previous Baldur’s Gate games, but they aren’t the only ones who would fit in BG3. Hexxat was part of Bladur’s Gate 2: Enhanced Edition, and her dynamic with Astarion could’ve added a lot to his story. This is because Hexxat is a vampire, and she even flirted with Viconia, which could’ve made her being a companion and going to the House of Grief entertaining as well. Even if she didn’t have an in-depth storyline of her own, she could add to the story of multiple companions.
5 Omeluum Not Wanting Nautiloid Schematics
The Friendly Mind Flayer Is Researching Nautiloids
The Underdark portion of Act 1 has a mind flayer that isn’t hostile, and the party can instead work with him on a quest to learn more about the illithid parasites. Or, at the very least, the party can trade with him, and he’s particularly interested in Nautiloid information. The Rune Slates that can be picked up in the Nautiloid contain Nautiloid Schematics on them, so that’s something Omeluum should be interested in. However, there’s no option to trade them to Omeluum, or even give them to him just to help his search for information.
4 Being Unable To Adopt Cats
Strays In Act 3
Scratch is a beloved companion and member of the camp, but he’s not the only animal looking for a new home. In Act 3, there are multiple stray cats who want a home, and one might think that Tav is its mother depending on the dialogue choices made. It feels like a shame that the only cat in camp is the one that tags along with Yenna, and that Tav can’t collect more stray animals, since they encounter many of them throughout their journey.
3 Karlach’s Infernal Engine Isn’t Repairable
Dammon knows a lot about Infernal Engines, and can figure out what’s wrong with Karlach’s just by listening to it. There’s also a lot more Infernal Iron in-game than the amount that Dammon needs to make the emergency repairs on Karlach’s engine. However, he’s unable to find a solution to turn down the temperature her engine runs at to allow her to stay out of Avernus. Given the ability he’s shown at handling the engine, it seems like a missed opportunity to not include a side quest that would help him find an actual solution for Karlach’s Infernal Engine.
2 Bhaalists Can’t Be Companions
Former Allies Of The Dark Urge
For the Dark Urge, who’s a Bhaalspawn, it makes sense that they’d be able to convince the Bhaalists to fight against the Brain with them. Prior to their memory loss, the Dark Urge was the leader of the temple, so even if they’re going against Bhaal’s wishes, they could likely roll a Deception check to convince the Bhaalists that they are fulfilling the will of Bhaal. Alternatively, a Dark Urge who accepts Bhaal’s request to take over the Absolute in his name would have even more reason to use the Bhaalists as allies in the final battles leading to the Brain.
1 Being Unable To Save Duke Ravengard
During Gortash’s Coronation
At the beginning of Act 3, the party doesn’t have a chance to save Duke Ravengard in BG3. However, that doesn’t necessarily make sense because he’s seen at Gortash’s coronation, which takes place before Ravengard is moved to his prison. If the Emperor is there and keeps telling the party to gather allies, then there should be an option to get the Astral Prism close enough to break the Absolute’s influence on Duke Ravengard before he leaves the coronation, and then take him back to camp.
Baldur’s Gate 3 has a lot to offer in terms of story, and the amount of content it contains in general is massive. However, there are still plenty of areas where more narrative content could be added, for the sake of more depth or details to the overall story, or the individual stories of companions. At least, not every missed opportunity has to remain that way, and they could be added in future updates or DLC for Baldur’s Gate 3.
Baldur’s Gate 3
Developed and published by Larian Studios, Baldur’s Gate 3 is an upcoming role-playing game set to release in August of 2023. Players will create a character to embark on a large-scale journey and can do so solo or cooperatively with a friend. Combat is a turn-based style this time around.
- August 31, 2023
- Larian Studios
- Larian Studios